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Story
It's been five generations after the first war between Samurai and Shinobi. The five villages were founded shortly after and there has never been a war between them. Until now, all five villages have been off limits to the outside world, however the gates have been opened and ninja were allowed to travel between. But suddenly, kage are falling ill and no one knows who's behind it. The Hokage and Raikage both lie in comatose state, awaiting an answer as to what put them there.
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Gekko [Ninja Info Card]

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1 Gekko [Ninja Info Card] on Fri Feb 06, 2015 7:30 pm

Gekko

avatar
Konoha Chunin
Konoha Chunin



General

Name: Gekko
Link to Character:  It's me
Village Rank: Chunin
Current Village: Konohagakure
Clan: Setsuna

Combat Skills
Chakra Pool: 250
Elements: Wind
Combat Specs:

Ninjutsu - A1
E rank jutsu are now free, requiring no jutsu cost. Techniques D-B will be reduced by 30%. A rank techniques will be reduced by 15%. Techs are now 1.4x stronger than that of the average. User can now form five hand signs in one second.

Taijutsu - I3
The user will receive a 20% discount on all techs in this class. User can now clear 10m in 1 second. The user's basic hits are now strong enough to leave bruises and possibly break the bones of anyone with Taijutsu lower than Adept should the same spot be struck more than once.

Bukijutsu - I3
The user can now use B rank Techs. he user now 1.2x faster with a weapon, higher in perception and aim than that of the average. The user's techs E-B in this class now cost 20%. The user can learn A rank techs from a teacher.

Genjutsu - I3
The user can now use B rank Techs. While using Kai release, the user is able to break out of two layers of Genjutsu at once, up to B rank. The user now does 1.2x more damage than that of the average. The user's techs E-B in this class now cost 20%. The user can learn A rank techs from a teacher.

Ryo : 1400
Items Carried: Coin
Stored Items:
Weapons Carried:
Stored Weapons:
Armor Carried:
x1 Chunin Vest
x1 Village Headband
Armor Stored:
Pets: N/A

Jutsu List
KKG:

Blood Constitute
Hypnotism

Fuuton:

Wind Release: Vacuum Sphere

Academy:
Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/a
Range: Up to 50 meters of your original position
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not attack immediately after or during its use. This applies to all techniques akin to this jutsu. Body flicker has a cooldown of 4 posts; this cooldown does not apply to non-combat use.)

Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Contact
Duration: 1 Post
Hand Seals/Charge up: Tiger → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.

Name: Cloak of Invisibility Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This technique allows a ninja to take a cloak or a piece of cloth to blend into an object, making them invisible.

Name: Clone Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Clone can travel up to 10m
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Rope Escape Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: 1 Post
Hand Seals/Charge up: None
Description: A basic technique taught at the Academy. It allows a ninja to free themselves if they have been tied up. How this is done is unknown.


Name: Transformation Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.

Name: Tree Climbing Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.

Name: Water Surface Walking Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.

Name: Cliff Climbing Practice
Rank: E-rank
Type: Taijutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This is a training method which involves climbing a high or steep cliff using only one arm. It is meant to improve one's strength and discipline.

Name: Generic Sealing/Unsealing Technique
Rank: E
Type: Fuuinjutsu
Used For: Supplementary
Element: -
Range: Contact
Duration: -
Hand Seals/Charge up: Seal Mark must be inscribed or carried ahead of time.
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Weakness: Seal Marking must be drawn or prepared ahead of time.

Spoiler:

Code:
[B]Type: [/b]
[B]Gained/Lost: [/b]
[B]Link: [/b]
[B]Purchases: [/b]
[B]Ryo Remaining: [/b]



Last edited by Gekko on Thu Feb 12, 2015 5:06 pm; edited 8 times in total

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2 Re: Gekko [Ninja Info Card] on Fri Feb 06, 2015 7:33 pm



Approved.


_________________



[22:44:40]  Katsuro : cant find a decent discussion without name calling
[22:45:15] Roku : yeah. it gets pferetty bad sometimes too
[22:45:34] Albion : xD I dont call those discussions Kat. I call those pissing contest.
[22:45:39]  Katsuro : lol
[22:45:46]  Katsuro : they start out as discussions though
[22:46:09]  Katsuro : then they devolve into caveman discussions where they beat each other over the heads with clubs until someone passes out or dies
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3 Re: Gekko [Ninja Info Card] on Sat Feb 07, 2015 6:47 pm

Gekko

avatar
Konoha Chunin
Konoha Chunin
Type: Training & Acadmy Jutsu
Gained/Lost: Taijutsu: B1 > I3
Link: First Post
Purchases: Adding Academy Jutsu. No ryo spent.
Ryo Remaining: 1400

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4 Re: Gekko [Ninja Info Card] on Sat Feb 07, 2015 8:10 pm

Loki

avatar
Kumo Genin
Kumo Genin
approved


_________________



Code:
[center][img]http://funnyasduck.net/wp-content/uploads/2012/10/funny-seal-of-approval-pics.jpg[/img][/center]
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5 Re: Gekko [Ninja Info Card] on Sun Feb 08, 2015 1:38 pm

Gekko

avatar
Konoha Chunin
Konoha Chunin
Type: Training
Gained/Lost: Bukijutsu: B1 > I3 Genjutsu: B1 > I3
Link: Second and Third
Purchases: N/A
Ryo Remaining: 1400

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6 Re: Gekko [Ninja Info Card] on Mon Feb 09, 2015 10:42 am



Approved. Put your post into paragraphs for me next time though. Please and thank you.


_________________



[22:44:40]  Katsuro : cant find a decent discussion without name calling
[22:45:15] Roku : yeah. it gets pferetty bad sometimes too
[22:45:34] Albion : xD I dont call those discussions Kat. I call those pissing contest.
[22:45:39]  Katsuro : lol
[22:45:46]  Katsuro : they start out as discussions though
[22:46:09]  Katsuro : then they devolve into caveman discussions where they beat each other over the heads with clubs until someone passes out or dies
View user profile

7 Re: Gekko [Ninja Info Card] on Thu Feb 12, 2015 5:05 pm

Gekko

avatar
Konoha Chunin
Konoha Chunin
Type: Purchases & Returns
Gained/Lost:
-Returning Blood Harvest D. +100 Ryo (1500)
Link: One, Two
Purchases:
-Purchasing Special Coin. -850 (650)
-Purchasing Hypnotism. -200 (450)
Ryo Remaining: 450

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8 Re: Gekko [Ninja Info Card] on Mon Feb 16, 2015 7:50 am



Why are you returning Blood Harvest?


_________________



[22:44:40]  Katsuro : cant find a decent discussion without name calling
[22:45:15] Roku : yeah. it gets pferetty bad sometimes too
[22:45:34] Albion : xD I dont call those discussions Kat. I call those pissing contest.
[22:45:39]  Katsuro : lol
[22:45:46]  Katsuro : they start out as discussions though
[22:46:09]  Katsuro : then they devolve into caveman discussions where they beat each other over the heads with clubs until someone passes out or dies
View user profile

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